![]() ![]() Tomato stops running once he has run more than 5000 yards or run back and forth 5 times. This damage does not trigger amulet effects. Tomato runs back and forth between Kyonshi Imoto and the target, dealing 50(+25%Ability Power) magic damage each time. Kyonshi Imoto commands Tomato to chase after the designated enemy shikigami. When Kyonshi Imoto’s natural passive Jump deals damage to enemy shikigami, the cooldown of this ability will be decreased by 1.25 seconds. Kyonshi Imoto hops to the designated position, dealing 40(+25%Ability Power) Magic Damage to all enemies within a certain range of the spot where she lands, and gains a shield that can absorb 120(+70%Ability Power) (+12%BonusMax HP) damage. A 5 seconds CD applies for targets that have triggered this effect.ĭoing Kyonshi Imoto’s bidding, Tomato pounces in the designated direction, dealing 100(+60%Ability Power) Magic Damage to enemies along the way, and returning to Kyonshi Imoto’s side once maximum range is reached. 1 or 2 layers of Hex inflict a 1.5-second 35% Slow 3 levels of Hex deal 60(+50%Ability Power) Magic Damage on enemies and stuns them for 1 seconds. ![]() Passive Trigger: Kyonshi Imoto adds 1 layer of Hex to all enemies that she hits. Passive Effect: Kyonshi Imoto does a little jump whenever she uses an ability or her beloved pet Tomato returns to her side, dealing 40(+35%Ability Power) (+16*Current Level) #UMagic Damage# to nearby enemies when she lands. In battle, her ultimate ability will deal heavy damage to opponents with her frequent jumping. Use this together with the passive jump ability to deal explosive damage. Use Ability 2 to wear down opponents and Ability 3 to charge into opponents. ![]()
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